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stage7 - Action/Game에 해당되는 글 12건
- 2005.05.07 cold fear - guide
- 2005.05.07 지금 하고 있는 게임- 엑박
글
cold fear - guide
==============================================================================
Cold Fear (PS2) (XBOX) Mini-Guide
==============================================================================
Cold Fear Copyright 2005 Ubisoft
This mini-guide is written by Faididi (faididi@hotmail.com) and GameGuy.
---------------
Version History
---------------
Version 1.0, 2005-03-25 Friday
- Initial release.
==============================================================================
[0] Index
==============================================================================
[1] Overview
[2] Walkthrough
[3] Weapons
[4] Mini-Guide Credits
==============================================================================
[1] Overview
==============================================================================
Darkworks and Ubisoft's Cold Fear is a single-Player action game,
where the hero gets to take on lots of killer mutants on a ship
and, later on, an oil rig. This title features environments that
roll and sway about realistically, throwing characters off balance.
----------
Characters
----------
Tom Hansen
A former soldier who joined the US Coast Guard after a tragic incident
in his past. Tom's military training will come in very handy for what
he's about to face.
Anna Kamsky
The daughter of Dr. Viktor Kamsky, a scientist working on the exocel
project.
Dr. Pavel Bakharev
A friend of Anna. Dr. Bakharev is working under Dr. Kamsky.
Jason Bennett
The CIA agent whom Tom communicates with over the radio soon into the game.
Agent Bennett is interested in obtaining the data from the exocel project.
Captain Lubenski
The guy in charge of the whaler, the Eastern Spirit.
General Yusupov
The dude who's paying for the exocel project. General Yusupov has hired
Dr. Kamsky and the other scientists to conduct the research on the exocels.
Anischneko
General Yusupov's right hand man.
Mercenaries
The troops under General Yusupov and Anischneko's command.
Excocels (a.k.a. Contaminators)
The small wriggling masses of tentacles that like to suck out the brains
of people and then turn them into zombies and other monsters. Excocels
attack by latching their tentacles onto the heads of their victims.
These monsters can be easily killed, especially with shotgun blasts.
Exonests (a.k.a. Breeders)
The small hives that keep producing exocels. Exonests can only be
destroyed by fiery explosions.
Exomutants
The zombies that serve as hosts for the exocels. Exomutants often wield
melee weapons like knifes and hooks, but a few can use guns. To kill
exomutants, destroy their heads. Beware; a defeated exomutant's exocel
may spill out afterwards.
Exoshades
The quadrupedal mutants that like to attack in the dark. Exoshades can
shut off lights by shrieking, and they like to attack by dropping down
onto their victims from above. Exoshades can move very quickly, but
they are easily distracted and slowed down by spears.
Exospectres
The mutants that can turn invisible. Exospectres fade back into view
briefly whenever they are hit, but they are resistant to fire.
Exomasses
The gigantic mutants with the massive, club-like left arms. Exomasses
can perform powerful charging attacks. Their weak spots are, surprisingly
enough, their oversized left arms.
------------
General Tips
------------
- Hope you're good at making mental maps. Cold Fear lacks an in-game
mapping feature of any sort, but you can still pause (by pressing Start)
to see the current area that Tom is in.
- If you can read Russian, you should have no problem understanding
the numerous signs found on the whaler and the oil rig. If you can't,
no problem - have Tom aim his gun at a sign to have it translated
(via subtitles). Note that if Tom doesn't have enough room to aim
his gun in narrow corridors, he won't be able to translate signs.
- Tom can perform critical hits against enemies who grab him (they include
exoshades, exospectres, and the final boss). To break out, rapidly press
the Action Button to fill up the critical hit meter. When this meter is
filled up, press the Fire Button immediately to pull off a critical hit.
(Tom uses different weapons against different types of enemies when he
makes critical hits; he must have ammo for the required weapon in order
to do so.) Otherwise, Tom will just shove off the enemy.
- To assign a weapon to a directional key on the D-Pad, equip the
weapon and then hold the desired directional key for a moment.
- Except on the easy difficulty setting, enemies who have been burnt
to death will not yield any items when searched afterwards.
- If Tom is low on health, the probability of defeated enemies yielding
med packs increases. Be sure to search the bodies before they disappear.
==============================================================================
[2] Walkthrough
==============================================================================
This quick walkthrough outlines the necessary tasks that Tom needs to
carry out. Many optional areas are not mentioned here; such areas contain
additional ammo, as well as documents that provide plenty of details about
the exocel project.
The walkthrough is divided into two parts. The first one covers the whaler,
while the second one covers the oil rig.
--------------------------------
Part 1 - Eastern Spirit (Whaler)
--------------------------------
Objective: Find Lansing
-----------------------
Tom starts on the port side of the rear deck, facing the stern. Cut across
the middle of the ship to the starboard side, and follow the side path
towards the bow. Kill the mercenary there, and avoid the large waves
crashing aboard. To unlock the main deck door, shoot the electrical box
near it.
On the main deck, turn the blue valve to extinguish the fires blocking the
passageways nearby. (Tom can stock up on ammo inside the armory.) Go down
the stairs to the flooded hallway leading to the port side cold rooms, and
take the Upper Deck Key near the floating body.
Now find the door to the stairs leading up to the upper main deck.
(At the infirmary, the first-aid cabinet contains several med packs.)
Use the Upper Deck Key to open the locked door to the lower deck.
At the lower deck, some fires block a part of the passageway, so Tom will
need to take a detour through the crew quarters (listed as "rest room")
and the galley. (At the galley, Tom can break the glass panel covering
the shelves to obtain the document placed inside.) Exit the galley at the
other side, and turn the blue valve to extinguish the fires. On the same
deck where the valve is found, open the door that leads outside.
At the front deck, go across the walkway towards the bow, where
the harpoon gun is. Follow the stairs leading down towards the
middle of the ship. Find the door that leads inside to the dormitory.
(Do not go where Tom says it's the wrong way.)
In the dormitory, take the Radio Code from Lansing's body, found on
the toilet. Kill the exomutant that comes in by destroying its head.
Exit the dormitory. (Save point.)
Objective: Send Radio Signal
----------------------------
Outside the dormitory, fight across to the storeroom at the starboard
side of the front deck.
In the starboard storeroom, take the AK47. Open the door at the other
end to return to the rear deck, and from there return to the main deck
(where the armored door locking up the woman is). This time, Tom will
see a mercenary running into a previously locked room. Follow him in.
Kill the mercenary in main deck hold 5, and then take the Handwheel on the
shelf. Now go down over to the flooded hall that lead to the port side cold
rooms. Use the Handwheel on the door to the fish hold. (Save point.)
In the fish hold, take the Radio Room Key lying in front of the big fat
dead orca. Kill the exocels that come out from the orca. Now get back
out to the main deck, and go up to the bridge by working through the
upper main deck and then the lower deck.
At the bridge, open the door to the radio room. Use the radio to make
contact with Bennett. Afterwards, leave the bridge. (Save point.)
Objective: Find General Yusupov
-------------------------------
General Yusupov is at the rear deck house, but Tom can't return there
through the main deck, so instead he'll have to go through the front
deck and the starboard storeroom (the same place where the AK47 was
found earlier).
Find the stairs at the middle of the rear deck, and climb up to the rear
deck house. Enter it. (Save point.)
Objective: Free Anna Kamsky
---------------------------
In the rear deck house, take Yusupov's Diary lying near the general's body,
and take the Speargun on the console. Tom now has to go free Anna, but the
door between the rear deck and the main deck is busted, so he'll have to
take a detour.
Outside at the rear deck, find the starboard side door near the
swinging crate that's on fire. Use Yusupov's Diary to unlock it.
At the starboard ladder, follow the stairs down to the engine room.
The engine room's two levels are connected by some stairs at the back.
Go down to the lower level, and kill the exonest by shooting the explosive
barrels next to it. Take the Propeller Shaft Room Key near this exonest.
Use the Propeller Shaft Room Key on the locked door at the other side of
the same level. (Save point.)
In the propeller shaft room, take the Shotgun lying near the body.
Use the control panel to raise the bridge. Take the Handwheel located
at the other side of this room. Shoot the electrical box to unlock the
door that leads back out to the engine room's lower level.
Now that Tom has the Handwheel, he can go through the starboard cold
rooms. Open the door to the engine room access, which in turn leads
to the starboard cargo hold corridor. Open the yellow door and enter
the fish hold, the same place with the dead orca. From there, go back
to the port side cold rooms corridor. This corridor is still flooded,
and it will be periodically electrified. Wait for the electricity to
disappear before dashing across the water.
Go back up to the main deck, where Anna is. Before rescuing her, be sure
to stock up on ammo at the armory. Then, use Yusupov's Diary to open the
armored door that's locking up Anna. (Save point.)
Objective: Escort Anna Kamsky to Radio Room
-------------------------------------------
Tom must help Anna reach the radio room at the bridge. Simply waste any
enemies in her way before they kick her ass. Go through the upper main
deck and then the lower deck to get to the bridge.
Objective: Find Captain Lubenski
--------------------------------
Captain Lubenski is in the port side cold storage rooms, but Tom will need
to do a little extra work before he can enter them. Head out to the front
deck and the starboard storeroom (the same place where the AK47 was found
earlier). At the rear deck, find the swinging crate that's on fire again,
but this time, go over to the locked door on the port side. Use the code
that Anna provides to open it.
In the pump control room, use the lever to activate the bilge pump, draining
the water that's flooding the port side cargo hold corridor. Afterwards, go
down the stairs to the engine room. Return to the engine room's lower level
and get into the starboard side cargo hold corridor again. Open the door at
the end of this corridor to enter the large cargo hold. (Save point.)
At the large cargo hold, Tom can shoot the electrical box not far from
where he enters to make the rig drop, killing any enemies in its way.
Go through the door at the other side of the room to enter the port side
cold rooms corridor.
Captain Lubenski is inside cold room 2. Take the Captain's Quarters Key
lying in front of his cryogenic capsule.
Objective: Find Captain's Log (Autopilot Code)
----------------------------------------------
Now work up through the main deck once more and return to the lower deck,
where the crew quarters are. Use the Captain's Quarters Key to open the
door to Lubenski's room.
Inside the captain's quarters, use the captain's log on the desk to obtain
the autopilot code. Now exit via the other door in the room. (Save point.)
Objective: Meet Anna Kamsky at Lookout Post
-------------------------------------------
Outside of the captain's quarters, find the stairs leading up to the
lookout post, or the crow's nest. Anna will be seen fleeing from several
enemies. Kill them all, including the ones who climb up over the railings,
and then meet up with Anna at the lookout post. (Save point.)
-----------------------------------
Part 2 - Star of Sakhalin (Oil Rig)
-----------------------------------
Objective: Reach Sick Bay
-------------------------
Tom will wake up on the docks with very little life and only his handgun.
He knows he's been infected by an exocel, so he needs to go to the sick bay
to obtain an antidote.
The docks are busted up from the crash, so Tom has to run around the
large circular structure ahead. Be sure to avoid the waves crashing
onto the ledge. Open the large doors at the front of the large circular
structure to enter the dock elevator.
In the dock elevator, press the button to move it, and then open the door
marked by the blood trail to enter the main drilling module. (The other
door leads to the science module, but it's a dead end for now.)
Follow the exterior walkway to the armory and the sick bay, killing
any enemies getting in the way. Enter the sick bay. (Save point.)
Objective: Find and Kill Anischneko
-----------------------------------
After Dr. Bakharev administers the antidote, he'll tell Tom that
Anischneko's eye is required to open the door to the communications
room, where the jammer is. Be sure to take the Speargun on the desk.
The first-aid cabinet contains several med packs.
Exit the sick bay to see Dr. Bakharev get wasted. Take the Storeroom Key
that he drops. Take the Shotgun and the AK47 lying near more bodies further
down the walkway ahead. Use the Storeroom Key to open the door at the end
of the walkway.
In the large storeroom with the cargo containers, take the Grenade Launcher
on the high walkway. Also use the control panel to unlock the double doors
near the fallen cargo container. Open those doors. (Save point.)
In the lower corridor, find the stairs leading up to the upper corridor.
The upper corridor connects to several other areas, some of which contain
new weapons. First, enter the main security room. Take the Flamethrower
lying near a body, and then kill all the mutants in the room to unlock
the entrance.
Next, back out at the upper corridor, enter the technical corridor.
There is only one way through this corridor; follow it to reach the
drilling unit. At the drilling unit, the stairs to the control booth
are busted, so ride the lift, and then use the high walkways to drop
down to the booth from above. Use the control panel in there to extinguish
the fires blocking a door by the corner below. Open that door to enter
storage shed 1. Take the MP5 on the high walkway in this shed.
Now continue going after Anischneko. Return to the upper corridor, and
open the door to the heliport access. (Save point.)
The heliport access is blocked by several laser mines. Due to weird-ass
game design, these lasers are more like deathrays that will incinerate
anybody who touches them, not trigger an explosion from the mines.
Using the low slopes and dents on the walkway, crouch-walk underneath
the lasers. Open the door at the other side to enter the storage shed.
In the storage shed, kill all the enemies, including Anischneko, the
barechested guy who comes down the elevator at the end. After kicking
his ass, approach his corpse to take Anischneko's Eye. Now exit the
storage shed through the earlier door, not the elevator. (Save point.)
Objective: Destroy Jammer
-------------------------
Go back across the heliport access and the upper corridor to return to
the main security room. Use Anischneko's Eye to open the door to the
communications room.
Inside the communications room, kill all the enemies. To destroy the
jammer, destroy the three generators in front of it by shooting them.
Afterwards, exit the communications room. (Save point.)
Objective: Find Antidote for Anna Kamsky
----------------------------------------
This time, in the main security room, take the Elevator Key dropped
by a dead scientist. Return to the lower corridor, and use the
Elevator Key to access the habitation catwalk elevator. (Save point.)
Outside on the habitation catwalk, avoid the waves while running over
to the habitation module.
Inside the habitation module, kill the exonest underneath the high walkway
by shooting the explosive barrels near it. Drop into the nasty-ass hole on
the bottom to enter the technical basement.
In the technical basement, go up the slope near the exonest and the fence.
This slope leads up to the main corridor in habitation module. (The other
slope in the technical basement leads back to the place where Tom has
dropped down from.)
In the main corridor, open the large double doors to the underwater tunnel
elevator. Press the switch to move it, and then open the door to the
underwater tunnel.
Inside the underwater tunnel, open the door at the other end to reach the
science module's lab main elevator.
The science module consists of two levels. For now, stay on the lower level
and enter lab 6 (the door is marked with the number 6). Fight through the
experimental chamber and the mortuary to reach Dr. Kamsky's lab. Take the
Antidote lying on the surgical table with the Bond-style laser. Now exit
Dr. Kamsky's lab. (Save point.)
Objective: Give Antidote to Anna Kamsky
---------------------------------------
Back in the mortuary, take the Code lying near the dead technicians.
In the experimental chamber, use the Code on the computer to electrocute
the enemies below. After doing so, the high walkway will break. Find the
way out to the laboratory shed.
At the laboratory shed, turn the blue valve to extinguish the fires blocking
the door ahead, and then open that door to enter the lower level of lab 6.
Lab 6's lower level is flooded. To kill the exospectres hiding there,
shoot the electrical box. Take the lift to get back up to the high
walkway, and then return to the lab main elevator. (Save point.)
Use the control panel on the lab main elevator to move it. On the upper
level, head for the door leading to the decontamination room access
(also listed as the cryogenic room). Kill the exomass to unlock that
door. The weak point of exomasses are their large left arms.
Go through the cryogenic room to reach the decontamination room and to
find Anna. (Save point.)
Objective: Find Dr. Kamsky's Laptop
-----------------------------------
Now that Anna is okay, Tom should go find that laptop. After waking up
in the decontamination room, open the door to lab 2, and then return to
the lab main elevator's upper level. Tom can't go back to the science
module via the underwater tunnel, so instead open the large double doors
to the bridge control room.
At the bridge control room, use the control panel to extend the bridge that
leads back to the dock elevator. Head towards the sick bay, and restock on
ammo at the armory. Go through the storeroom and the lower corridor, and
use the habitation catwalk elevator to enter the habitation module.
At the habitation module, drop through the nasty-ass hole to the
technical basement again, and work back up to the main corridor.
The scientists' dormitory is locked, so open the door to the showers
instead. At the showers, enter the open ventilation shaft in the wall
to reach the scientists' dormitory.
At the scientists' dormitory, use the laptop on the shelf to send
Bennett the antidote data. Afterwards, leave the dormitory through
the doors. (Save point.)
Objective: Find C4
------------------
Back out at the main corridor, return through the underwater tunnel
to the science module's lower level. Use the code that Anna provides
to open the door to the ammo warehouse door.
To open the locked door at the other end of the maintenance room,
shoot the electrical box and then shoot the fire extinguisher nearby
to blow out the lasers.
Inside the ammo warehouse, crouch-walk underneath the lasers. Take the C4
from the table at the end, but watch out for the exospectre that drops down
afterwards. Kill it without hitting the explosive barrels, shoving it away
if necessary. Now crouch-walk back out to the door. (Save point.)
Objective: Destroy Oil Rig
--------------------------
There are three locations marked by Anna with red X marks where Tom needs
to set the C4 charges. After setting a charge, he must run away quickly
before it blows up. (Notice how a chance to save will be given before he
enters a room with a red X mark.)
The first location is the underwater tunnel elevator. Go back through the
underwater tunnel to reach it. (Save point.) After setting the C4, run back
through the underwater tunnel before the explosions catch up.
The second location is the bridge control room, along the back walls.
Ride the lab main elevator to get up there. (Save point.) After setting
the C4, run across the extended bridge, towards the dock elevator.
The third location is the upper corridor at the drilling module.
Go back past the armory and the sick bay. At the storeroom, the doors
to the lower corridor have been locked again, so unlock them by using
the control panel on the high walkway. Take the stairs to get up to
the upper corridor. (Save point.) After setting the C4 on the panel
at the upper corridor, dash back to the heliport access and the
storage shed (where the laser mines and Anischneko used to be).
Objective: Meet Anna at Heliport
--------------------------------
At the storage shed, take the elevator at the back to go up to the
transit room. Now is a very good time to stock up on life and ammo,
especially handgun ammo. When ready, open the door at the other end
of the transit room to reach the heliport. (Save point.)
Objective: Distract Dr. Kamsky
------------------------------
During the first half of the final battle, Tom must keep Dr. Kamsky away
from Anna while she sets more explosives.
Dr. Kamsky cannot be killed yet, but Tom can distract him by shooting him.
When Dr. Kamsky is irritated, he'll turn around and charge at Tom. To avoid
this charging attack, run sideways to Dr. Kamsky's right (because he swings
out with his left arm). If Tom runs low on ammo, he can search the bodies
along the sides of the platform for more. But give top priority to keeping
Dr. Kamsky away from Anna; if he grabs her, it's Game Over.
Objective: Kill Dr. Kamsky
--------------------------
During the second half of the final battle, Anna will go get the chopper.
The only thing for Tom to worry about now is kicking Dr. Kamsky's ass.
To do that, Tom must perform critical hits against Dr. Kamsky.
First, avoid Dr. Kamsky's charging attacks as usual by running sideways
to his right. (If Dr. Kamsky is too close, he'll leap back first to
give himself some room.) After successfully dodging the charging attack,
Tom then has to move up close to Dr. Kamsky, so the boss will grab him.
At this point, pull off a critical hit (by pressing the Action Button
to fill up the critical hit meter and then immediately pressing the
Fire Button). Repeat this until Dr. Kamsky dies. Tom needs handgun ammo
to perform critical hits against Dr. Kamsky. To get more handgun ammo,
search the bodies along the sides of the platform.
==============================================================================
[3] Weapons
==============================================================================
Cal.45
Magazine Capacity: 7 rounds
Net Ammo Capacity: 42 rounds
Location: always carried
Notes:
Tom's handgun. This semi-automatic pistol comes equipped with a torchlight
as well as a laser sight.
AK47
Magazine Capacity: 30 rounds
Net Ammo Capacity: 150 rounds
Location: starboard storeroom (whaler); walkway outside of sick bay (oil rig)
Notes:
A reliable assault rifle with a sizeable magazine capacity. The AK47s
in this game come with laser sights, too.
Shotgun
Magazine Capacity: 7 rounds
Net Ammo Capacity: 21 rounds
Location: propeller shaft room (whaler); walkway outside of sick bay (oil rig)
Notes:
Your typical pump-action shotgun. The shotguns in this game, while
still doing more damage at close range, can also deliver decent damage
over surprisingly great distances.
MP5
Magazine Capacity: 25 rounds
Net Ammo Capacity: 125 rounds
Location: storage shed 1 (oil rig)
Notes:
A submachinegun. The MP5 has a smaller magazine capacity than the AK47,
but it has a higher rate of fire.
Grenade Launcher
Magazine Capacity: 5 rounds
Net Ammo Capacity: 5 rounds
Location: large storeroom with cargo containers (oil rig)
Notes:
Fires grenade shells that detonate after a short period of time, not
on impact. Very effective at wiping out large groups of enemies at once.
Flamethrower
Magazine Capacity: 30 seconds
Net Ammo Capacity: 30 seconds
Location: main security room (oil rig)
Notes:
Unleashes streams of fiery death. Take care not to walk into any bodies
that are still on fire. Also take care not to use this while facing
strong winds outdoors, or else the flames may be blown right back.
Speargun
Magazine Capacity: 1 round
Net Ammo Capacity: 3 rounds
Location: rear deck house after meeting Yusupov (whaler); sick bay (oil rig)
Notes:
An experimental weapon that can shoot spears chemically treated to lure
mutants. This is great for distracting mutants, but it is ineffective
against enemies who are not infected (i.e. the normal mercenaries).
Each spear carries enough chemicals to last for about 10 seconds.
==============================================================================
[4] Mini-Guide Credits
==============================================================================
Darkworks
For developing Cold Fear.
Ubisoft
For producing Cold Fear.
==============================================================================
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글
지금 하고 있는 게임- 엑박
[호러액션 어드벤쳐] 콜드피어 (Cold Fear)
|
위디스크 검색어 : coldfearpc
※ 오랜만에 쓸만한 호러 어드벤쳐 게임이 나왔습니다. 베타겜에도 게시판이 개설되어 있으니 게임 플레이에 도움이 되리라 생각합니다.(어드벤쳐 쪽에 개설되어 있습니다.) 다들 무섭다고 난리들입니다. ^__^
※ 시스템 사양을 확인 하시고 다운받으시기 바랍니다. 윈도우 9X 또는 ME 버전은 실행 불가입니다. 제 경우 XP에 CUP 3G, RAM 1G, 그래픽 카드는 GeForce FX 5700LE 사용하는데 아무런 문제 없이 실행되며, 버벅거림 전혀 없습니다. 실행 관련 문제는 위의 베타겜 게시판에서 [실행]으로 검색하면 몇가지 해결책이 나와있으니, 참고하시기 바랍니다.
※ 기본적으로 크랙버전이고, 처음에 나왔던 릴은 크랙이 잘못되어 이번에 개선된 버전이 나온것이므로 아무런 문제가 없을 것으로 보입니다.
★ 게임 정보
Ubisoft 브랜드로는 최초로 시도하는 액션 호러 게임인 콜드 피어는 공포스런 분위기의
폭풍우치는 바다위를 배경으로 인기있는 액션과 호러의 장르를 결합, 재구성하한 게임이다.
콜드 피어는 Ubisoft를 통해 PS2, Xbox, PC로 2005 3월 출시 예정이다.
★ 시스템 요구사양
System Requirements:
Supported OS: Windows® 2000/XP only
Processor: 1 GHz processor minimum, (2 GHz recommended)
RAM: 256MB RAM minimum, (512MB recommended)
Video Card: DirectX® 9 compliant 64MB (128MB recommended) see supported list*
Sound Card: DirectX 9 compliant
DirectX Version: DirectX 9 included on disk
DVD-ROM: 8X or better
Hard Drive Space: 2.2 GB
Peripherals Supported: Mouse, keyboard, Windows compliant game pad.
* Supported video cards at time of release:
Nvidia® GeForce™ 3/4/FX/6 series (GeForce 4 MX not supported)
ATI® Radeon® 8500/9000/X series
Laptop versions of these chips may work but are not supported.
These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, please visit the FAQ for this game on our support website at: http://support.ubi.com.
★ 설치 방법
1. DVDISO 입니다.
2. 설치후 크랙 폴더에 있는 ColdFear_Retail.exe 파일을 설치한 폴더로 덮어씌워주면 됩니다.
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